DIGITAL INNOVATION NETWORK
DIGITAL INNOVATION NETWORK
The Digital Innovation Network is a practice-led knowledge-sharing programme supported by UCL. It explores the integration of emerging technologies such as Virtual Production and Mixed Reality platforms in artistic practices, addressing challenges of access and the need for practical tools within the creative technology sector.
Digital Innovation Network Partners:
Upcoming events
-
London College of Fashion: Interdisciplinary Digital Design
22/04/2024, 10am-1pm
London College of Fashion, 105 Carpenter's Road, London, E20 2AR
London College of Fashion, UAL invites you to join this year’s Creative Lab programme, hosted at LCF’s newly opened East Bank campus in the Queen Elizabeth Olympic Park. A morning of interactive presentations that showcase the latest digital collaborations and interdisciplinary application of technology across fashion, costume, performance and design.
-
Sadler's Wells & Alexander Whitley Dance Company: Physical-Digital: Integrating dance and new technologies
22/05/2024 2:00pm-6:00pm
Lilian Baylis Studio, 183 Rosebery Ave, London EC1R 4TJ
A one-day knowledge exchange forum addressing the implications of developments in digital technologies on dance practices. With demonstrations and presentations from companies across the dance sector exploring the integration of digital technologies into dance, this event is open to all levels of experience and interest.
-
Target3D: Virtual Production & the future of performance technology
Date TBC
Target3D, 11C Dock St, London E1 8JN
Open-house event at Target3D’s studios, showcasing and demoing the latest in motion capture technology with cutting-edge systems and top-of-the-line VP & tracking hardware, virtual production and performance capture studios.
-
Marshmallow Laser Feast
Details coming soon!
-
PAST EVENT: Goldsmiths University: Emergent Virtual Dance Practices
21/03/2024 5:00-6:30PM
Ben Pimlott Building Lecture Theatre, Goldsmiths University and online.
A symposium bringing together academics and researchers working with digital tools such as motion capture, games engines, XR interfaces, and streaming network protocols that support them in choreographic creation, installation, performer and audience interaction in physical, virtual and hybrid spaces.